Infected Character

This is an asset for a game mod i'm working on. This shot was taken from Crytek's Sandbox 2 Editor. I created the entire character from scratch and performed all of the necessary steps to have him as an animatable character in game, including rigging and facial morphing. He stands at just under 10,000 tris or 6,000 polys.


You may see him in action in this video (375MB .avi).


Images:


















I was asked to make this character dismemberable. It works by spawning a "wound" mesh and hiding the other body part which is using a different material ID. Here is an example of this: